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Capability Map

What questions does this answer?
  • Which systems support our revenue stream?
  • Where do we have business capability gaps or redundant overlap?
  • If we decommission a system, which business areas are affected?
  • How many business capabilities does each domain area actually have?

Bounded Contexts

flowchart TB
    ASSET/INFRASTRUCTURE_MANAGEMENT["Asset/Infrastructure<br/>Management"]
    CLUB_STRATEGY_MANAGEMENT["Club Strategy<br/>Management"]
    CUSTOMER/FAN_SERVICES_&_RELATIONSHIP["Customer/Fan<br/>Services &<br/>Relationship"]
    ENTERPRISE_RISK,_COMPLIANCE_&_RESILIENCY["Enterprise Risk,<br/>Compliance &<br/>Resiliency"]
    EXTERNAL_RELATIONSHIPS_MANAGEMENT["External<br/>Relationships<br/>Management"]
    FAN_ENGAGEMENT_&_COMMUNICATIONS["Fan Engagement &<br/>Communications"]
    FINANCIAL_RESOURCES_MANAGEMENT["Financial Resources<br/>Management"]
    GAMEDAY_MATCH/EVENT_DELIVERY["Gameday Match/Event<br/>Delivery"]
    IT_MANAGEMENT["IT Management"]
    MARKETING_&_SALES["Marketing & Sales"]
    PRODUCT_DELIVERY_&_MATERIAL_MANAGEMENT["Product Delivery &<br/>Material Management"]
    PRODUCTS_&_SERVICES_DEVELOPMENT["Products & Services<br/>Development"]
    STAFF,_PLAYER_&_TEAM_DEVELOPMENT["Staff, Player & Team<br/>Development"]

    ASSET/INFRASTRUCTURE_MANAGEMENT <--> GAMEDAY_MATCH/EVENT_DELIVERY
    CLUB_STRATEGY_MANAGEMENT --> MARKETING_&_SALES
    CUSTOMER/FAN_SERVICES_&_RELATIONSHIP --> GAMEDAY_MATCH/EVENT_DELIVERY
    CUSTOMER/FAN_SERVICES_&_RELATIONSHIP --> PRODUCT_DELIVERY_&_MATERIAL_MANAGEMENT
    ENTERPRISE_RISK,_COMPLIANCE_&_RESILIENCY --> FINANCIAL_RESOURCES_MANAGEMENT
    EXTERNAL_RELATIONSHIPS_MANAGEMENT --> GAMEDAY_MATCH/EVENT_DELIVERY
    FAN_ENGAGEMENT_&_COMMUNICATIONS --> GAMEDAY_MATCH/EVENT_DELIVERY
    FAN_ENGAGEMENT_&_COMMUNICATIONS --> STAFF,_PLAYER_&_TEAM_DEVELOPMENT
    FINANCIAL_RESOURCES_MANAGEMENT --> PRODUCT_DELIVERY_&_MATERIAL_MANAGEMENT
    IT_MANAGEMENT --> PRODUCT_DELIVERY_&_MATERIAL_MANAGEMENT
    IT_MANAGEMENT --> STAFF,_PLAYER_&_TEAM_DEVELOPMENT
    MARKETING_&_SALES --> CUSTOMER/FAN_SERVICES_&_RELATIONSHIP
    MARKETING_&_SALES --> GAMEDAY_MATCH/EVENT_DELIVERY
    MARKETING_&_SALES --> PRODUCT_DELIVERY_&_MATERIAL_MANAGEMENT
    PRODUCT_DELIVERY_&_MATERIAL_MANAGEMENT --> ASSET/INFRASTRUCTURE_MANAGEMENT
    PRODUCTS_&_SERVICES_DEVELOPMENT --> PRODUCT_DELIVERY_&_MATERIAL_MANAGEMENT
    STAFF,_PLAYER_&_TEAM_DEVELOPMENT --> FINANCIAL_RESOURCES_MANAGEMENT
Bounded Context Description Software Systems Business Capabilities
Asset/Infrastructure Management Venue and facility management including zones, IoT monitoring, energy tracking, maintenance, and construction projects. 1 8
Club Strategy Management Long-term planning, innovation portfolio, and competitive positioning that guide the club's strategic direction. 1 6
Customer/Fan Services & Relationship Fan and customer profiles, loyalty programmes, support cases, and multi-channel engagement through web, mobile, and social. 2 15
Enterprise Risk, Compliance & Resiliency Risk registers, audits, legal cases, regulatory compliance, licensing, and whistleblower reporting. 1 7
External Relationships Management Stakeholder communications, federation memberships, community programmes, and government liaison activities. 1 5
Fan Engagement & Communications Content publishing, fixture schedules, match results, league standings, and media asset management for fan-facing channels. 1 5
Financial Resources Management Budgeting, invoicing, payments, payroll, asset accounting, and financial forecasting across the organisation. 1 8
Gameday Match/Event Delivery Matchday and event operations including ticketing, access control, security deployment, and away-trip logistics. 2 11
IT Management Data products, integration topics, and reporting dashboards that underpin the club's technology landscape. 5 21
Marketing & Sales Campaign execution, sponsor management, brand assets, and the sales pipeline from opportunity to contract. 3 16
Product Delivery & Material Management End-to-end supply chain from procurement through inventory, ordering, fulfilment, and point-of-sale transactions. 4 18
Products & Services Development Design and packaging of commercial offerings including sponsorships, tickets, and B2B products. 1 5
Staff, Player & Team Development Player lifecycle from scouting and youth development through contracts, training, fitness tracking, injury management, and staff recruitment. 4 22